WWDC 2012 Graphics, Media & Games
課程時(shí)長(zhǎng): 20時(shí)50分58秒 課件數(shù): 24
學(xué)習(xí)有效期: 無(wú)限制
課程編號(hào): 241728
課件列表
-
-
-
-
-
课件2 : Session 511 - Core Image Techniques 1時(shí)0分58秒 可學(xué)無(wú)限次
-
-
-
-
-
课件3 : Session 509 - Building Interactive B 53分30秒 可學(xué)無(wú)限次
-
-
-
-
-
课件4 : Session 518 - Improving Accessibilit 54分30秒 可學(xué)無(wú)限次
-
-
-
-
-
课件5 : Session 510 - Getting Started with C 53分2秒 可學(xué)無(wú)限次
-
-
-
-
-
课件6 : Session 503 - Building Books with iB 1時(shí)0分43秒 可學(xué)無(wú)限次
-
-
-
-
-
课件7 : Session 513 - Advances in OpenGL and 58分28秒 可學(xué)無(wú)限次
-
-
-
-
-
课件8 : Session 523 - Best Practices for Col 58分57秒 可學(xué)無(wú)限次
-
-
-
-
-
课件9 : Session 504 - Introducing Scene Kit 45分57秒 可學(xué)無(wú)限次
-
-
-
-
-
课件10 : Session 506 - Optimizing 2D Graphics 49分10秒 可學(xué)無(wú)限次
-
-
-
-
-
课件11 : Session 500 - Game Technologies Kick 51分3秒 可學(xué)無(wú)限次
-
-
-
-
-
课件12 : Session 516 - Integrating Your Games 56分46秒 可學(xué)無(wú)限次
-
-
-
-
-
课件13 : Session 521 - Building Game Center G 55分10秒 可學(xué)無(wú)限次
-
-
-
-
-
课件14 : Session 520 - What's New in Camera C 1時(shí)1分1秒 可學(xué)無(wú)限次
-
-
-
-
-
课件15 : Session 505 - Audio Session and Mult 55分37秒 可學(xué)無(wú)限次
-
-
-
-
-
课件16 : Session 501 - Publishing with the iB 56分27秒 可學(xué)無(wú)限次
-
-
-
-
-
课件17 : Session 514 - OpenGL ES Tools and Te 42分8秒 可學(xué)無(wú)限次
-
-
-
-
-
课件18 : Session 515 - HTML, CSS, and DOM for 38分35秒 可學(xué)無(wú)限次
-
-
-
-
-
课件19 : Session 512 - What's New in HTTP Liv 57分47秒 可學(xué)無(wú)限次
-
-
-
-
-
课件20 : Session 502 - Effective HTTP Live St 41分3秒 可學(xué)無(wú)限次
-
-
-
-
-
课件21 : Session 519 - Multiplayer Gaming wit 48分20秒 可學(xué)無(wú)限次
-
-
-
-
-
课件22 : Session 524 - Understanding Core Mot 42分15秒 可學(xué)無(wú)限次
-
-
-
-
-
课件23 : Session 508 - What's New in Game Cen 44分43秒 可學(xué)無(wú)限次
-
-
-
-
-
课件24 : Session 522 - Adopting OpenCL in You 54分11秒 可學(xué)無(wú)限次
-
-
課程簡(jiǎn)介
Graphics, Media & Games (24)
Adopting OpenCL in Your Application
Advances in OpenGL and OpenGL ES
Audio Session and Multiroute Audio in iOS
Best Practices for Color Management
Building Books with iBooks Author
Building Game Center Games for OS X
Building Interactive Books with EPUB 3 and JavaScript
Core Image Techniques
Effective HTTP Live Streaming
Game Technologies Kickoff
Getting Started with Core Image
HTML, CSS, and DOM for Book Authors
Improving Accessibility in Books
Integrating Your Games with Game Center
Introducing Scene Kit
Multiplayer Gaming with Game Center
OpenGL ES Tools and Techniques
Optimizing 2D Graphics and Animation Performance
Publishing with the iBookstore
Real-Time Media Effects and Processing during Playback
Understanding Core Motion
What's New in Camera Capture
What's New in Game Center
What's New in HTTP Live Streaming
學(xué)員評(píng)價(jià)
好評(píng)率 --