Game Design
課程時(shí)長(zhǎng): 21時(shí)30分4秒 課件數(shù): 19
學(xué)習(xí)有效期: 無限制
課程編號(hào): 240573
課件列表
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课件2 : (2013-04-09 09_10_36)Lecture 2_ Iterative Design 47分20秒 可學(xué)無限次
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课件3 : (2013-04-09 13_42_14)Lecture 8_ Strategy, Skill, and Chance, Part 1 1時(shí)30分6秒 可學(xué)無限次
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课件4 : (2013-04-09 13_42_20)Lecture 9_ Strategy, Skill, and Chance, Part 2 1時(shí)9分9秒 可學(xué)無限次
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课件5 : (2013-04-09 13_39_44)Lecture 20_ What is Intellectual Property_ 58分56秒 可學(xué)無限次
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课件6 : (2013-04-09 13_42_11)Lecture 6_ The Social Function of Games 1時(shí)0分8秒 可學(xué)無限次
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课件7 : (2013-04-09 13_40_45)Lecture 30_ Clients for Assignment 3 Visit 1時(shí)26分4秒 可學(xué)無限次
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课件8 : (2013-04-09 13_38_36)Lecture 12_ Knowing Your Players 1時(shí)12分13秒 可學(xué)無限次
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课件9 : (2013-04-09 13_38_39)Lecture 19_ Abstraction and Simulation 1時(shí)22分5秒 可學(xué)無限次
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课件10 : (2013-04-09 09_10_35)Lecture 23_ Creating Sequels 41分56秒 可學(xué)無限次
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课件11 : (2013-04-09 13_41_52)Lecture 5_ Assignment 1 Brainstorming and Team Formation 1時(shí)18分23秒 可學(xué)無限次
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课件12 : (2013-04-09 09_10_34)Lecture 4_ Prototyping 33分22秒 可學(xué)無限次
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课件13 : (2013-04-09 09_10_42)Lecture 3_ Where do game ideas come from_ 48分42秒 可學(xué)無限次
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课件14 : (2013-04-09 09_10_36)Lecture 31_ Assignment 3 Brainstorming and Team Formation 48分19秒 可學(xué)無限次
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课件15 : (2013-04-09 13_38_38)Lecture 18_ Puzzles 1時(shí)15分19秒 可學(xué)無限次
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课件16 : (2013-04-09 13_40_36)Lecture 27_ Games as Art 1時(shí)20分 可學(xué)無限次
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课件17 : (2013-04-09 13_41_01)Lecture 32_ Live Action Games 1時(shí)26分21秒 可學(xué)無限次
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课件18 : (2013-04-09 13_39_45)Lecture 21_ Games as Teaching Tools 1時(shí)22分31秒 可學(xué)無限次
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课件19 : (2013-04-09 13_39_54)Lecture 25_ Fiction and Stories in Games 1時(shí)24分30秒 可學(xué)無限次
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課程簡(jiǎn)介
Game Design
by Philip Tan, Jason Begy
To listen to an audio podcast, mouse over the title and click Play. Open iTunes to download and subscribe to iTunes U collections.
These lectures discuss thse history, tools, and current landscape of game design and analysis. A variety of genres are covered, including cards, games of chance, board games, role-playing, sports, and puzzles. See Singapore-MIT GAMBIT Game Lab
教學(xué)對(duì)象
學(xué)員評(píng)價(jià)
好評(píng)率 --